Pazu

Spine Animator

  • East Europe - Remote
  • Intermediate
  • Full-time

Description

We’re Pazu; if you’re a parent, you’ve probably already heard of us, but if you don’t have kids yet, Pazu is a rapidly-growing gaming company with a mission to become an everyday fun and educational destination for kids and their parents.

With 50 top-chart games (and counting) and over 120M downloads worldwide, Pazu is on track to become one of the largest kids’ content companies in the world, but to get there, we need drivers of innovation and inspiration. We’re looking for talented professionals who fit into our culture and want to push themselves and the company to the highest summits.

We are looking for a Spine Animator to join our game development team.

Responsibilities

While working in Pazu’s art department as a Spine Animator you will:

  • Work closely with game designers, programmers, and other artists.
  • Create characters, assets, and GUI.
  • Be a part of a new and exciting game series, working alongside other creatives in a dynamic and fascinating work environment.


Requirements

3+ years of animation experience

A deep understanding and ability to execute the 12 principles of animation

Experience animating humanoid characters

In-depth knowledge of Photoshop

Experience working with the following features in Spine: Asset Meshing, Rigging, Skinning and Animating

Experience working in the Gaming industry

High level conversational and written English

Experience working as part of a team

Experience working with GUI and VFX animations will be a bonus